- Als neu kennzeichnen
- Lesezeichen
- Abonnieren
- Stummschalten
- RSS-Feed abonnieren
- Kennzeichnen
- Anstößigen Inhalt melden
hi,I was to find information on how to call RealSense R200 in unity or ue4 the skeleton tracking feature, but could not find the relevant information,
who can help me how can I call the skeleton tracking function in unity or ue4,and tell me how to achieve it? Please...
Link kopiert
- Als neu kennzeichnen
- Lesezeichen
- Abonnieren
- Stummschalten
- RSS-Feed abonnieren
- Kennzeichnen
- Anstößigen Inhalt melden
You can start having a look here:
- Als neu kennzeichnen
- Lesezeichen
- Abonnieren
- Stummschalten
- RSS-Feed abonnieren
- Kennzeichnen
- Anstößigen Inhalt melden
By the way, RealSense API is designed to support only hands and face tracking. There's no full body skeletal tracking like the one present in the Kinect for example.
And this makes sense since the RealSense cameras are designed for shorter distances where only faces and hands are visible. That's the main focus of user interaction with this API, face and hands.
- Als neu kennzeichnen
- Lesezeichen
- Abonnieren
- Stummschalten
- RSS-Feed abonnieren
- Kennzeichnen
- Anstößigen Inhalt melden
Answering your PM here, R200 has a larger field of view, so it would be better to detect a full body skeleton compared to the F200/SR300 which are designed for a closer range, and only for hands and faces.
As I mentioned before, the RealSense API does not provide a full body skeleton detection, so you would have to do it from scratch. Have a look at third party libraries, such as PCL, to help you in this regard.
- RSS-Feed abonnieren
- Thema als neu kennzeichnen
- Thema als gelesen kennzeichnen
- Diesen Thema für aktuellen Benutzer floaten
- Lesezeichen
- Abonnieren
- Drucker-Anzeigeseite