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Hi Tristan,
Sorry for the late response. Just got the feedback from our tech team. This feature should be supported on Intel HD Graphics (Intel Core i5 processor graphics).
Thanks,
-Ganesh
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Yes, that is correct. None of the current Intel graphics chipsets support full screen anti-aliasing.
Some of our upcoming graphics devices will have anti-aliasing support.
Thanks,
-Ganesh
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Yes, you can anti-alias in software. For example, here is a thread in gamedev.net where some different techniques using shaders are discussed.
Hope this helps.
Cheers,
-Ganesh
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I am not sure of this. Will check on it and get back to you soon.
Thanks,
-Ganesh
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TheIntel Graphics Media Accelerator, orGMA, isIntel's current line of integratedgraphics processorsbuilt into variousmotherboardchipsets.
Theseintegrated graphicsproducts allow a computer to be built without a separategraphics card, which can reduce cost, power consumption and noise. They are commonly found on low-priced notebook and desktop computers as well as business computers, which do not need high levels of graphics capability. 90% of all PCs sold have integrated graphics.[1]They rely on the computer'smain memoryfor storage, which imposes a performance penalty, as both theCPUand GPU have to access memory over the same
The GMA line of GPUs replaces the earlier "Intel Extreme Graphics", and theIntel740line, which were discrete units in the form ofAGPandPCIcards. Later, Intel integrated the i740 core into theIntel 810chipset.
The original architecture of GMA systems supported only a few functions in hardware, and relied on the host CPU to handle at least some of the graphics pipeline, further decreasing performance. However, with the introduction of Intels 4th generation of GMA architecture (GMA X3000) in 2006, many of the functions are now built into the hardware, providing an increase in performance. The 4th generation of GMA combines fixed function capabilities with a threaded array of programmable executions units, providing advantages to both graphics and video performance. Many of the advantages of the new GMA architecture come from the ability to flexibly switch as needed between executing graphics-related tasks or video-related tasks. While GMA performance has been widely criticized in the past as being too slow forcomputer games, the latest GMA generation should ease many of those concerns for the casual gamer.
Despite similarities, Intel's main series of GMA IGPs is not based on thePowerVRtechnology Intel licensed from Imagination Technologies. Intel used the low-powerPowerVR MBXdesigns in chipsets supporting theirXScaleplatform, and since the sale of XScale in 2006 has licensed thePowerVR SGXand used it in theGMA 500IGP for use with theirAtomplatform.
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Hi Tristan,
Sorry for the late response. Just got the feedback from our tech team. This feature should be supported on Intel HD Graphics (Intel Core i5 processor graphics).
Thanks,
-Ganesh

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