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GLSL shader causes bluescreen in Windows when rendered via LibGDX

Alastair_D_1
Beginner
650 Views

This video shows rendering using a GLSL fragment shader causing a bluescreen on my laptop with an Intel HD Graphics 520 GPU and the latest drivers for Windows 10 (21.20.16.4542):

https://www.youtube.com/watch?v=tO_7l_-8KLM&feature=youtu.be

I can share details of the offending shader program privately with Intel if this would be of interest.

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2 Replies
Michael_C_Intel2
Employee
650 Views

Feel free to send me a private message with the template and pertinent details so we can investigate. 

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Alastair_D_1
Beginner
650 Views

Sure, will do.

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