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Would be great if Intel would create a shader debugger like Nvidia for both the Compute and Graphics shaders (Opengl, Vulkan, Directx 11,12)
That way I can debug the actual values and get the shader algorithm correct before moving onwards to performance stuff.
http://docs.nvidia.com/nsight-visual-studio-edition/Content/shader_debugging.htm
So I am forced to buy a Quadro K2000 card for my intel HD4000 based system, get my opengl GLSL and Directx 3D HLSL algorithm code debugged to then move back to Intel GPA to see that debugged NVIDIA shader code work on Intel GPU.
Welcome to 2018.
Mark
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Thank you for your feedback and feature request! I'll pass this request onto our engineering team.
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