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Game of Life Project

Altera_Forum
Honored Contributor II
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Hi everyone, I am doing Conway's Game of Life on the NEXYS2 FPGA board and I had a couple of questions. 

 

Before I ask them though, I will first explain what the game is and what I've done in VHDL so far.  

 

Conway's Game of Life is a cellular automaton where a few simple rules dictate the outcome of the game. You basically have block that can be either dead or alive. The rules are: 

 

Neighbors < 2 blocks = dead 

1 < Neighbors < 4 = Alive 

Neighbors > 4 = dead 

 

With a few initial conditions (selecting blocks on your own on the grid before the game enters the go state), you can have the game play out in many different ways. More information at Wikipedia by entering Conway's Game of Life in their search engine.  

 

Anyway, At the moment we have the typical VGA controller that runs horizontal and vertical scans on a screen for 640x480 resolution. This is taking into account the back and front porches. We have even written the state machine component. We are going to be using the on-board RAM flash memory to write bits and read bits that change the game states.  

 

My question was how to utilize the flash memory to read those adjusted bits after the rules are applied and have them be used (either by a flag or something) to paint the macro pixel blocks on the screen. Let me know what you guys think. I'll be happy to upload the .vhd files as well as our state diagram to show what I mean for clarity.
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MSmit51
Beginner
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I think your using the older version. there's been a lot of changes recently for Conway's Game of Life version V1.7 and also many bug fixes like color wheel for color selection, Display Grid option, Icon is updated.

 

you can download the latest version here: https://androidcrew.com/app/com.baiels.gameoflife 

 

Hope this new version is helpful for you.

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