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Dear experts,
I am now using tbb::concurrent_unordered_map in local scope which is often destroyed.
As a result of performance measurement, I found my overhead is due to its destruction.
As a serial test, I exchange it with std::unorderd_map, but I found it is perhaps slower than serial STL.
If you know how to speed up destruction of the container, or know countermeasure (e.g. memory pool, fast allocator, or flyweight),
I would appreciate it if you could teach it me.
Kind regards
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If the issue is still reproducible, could you please provide a reproducer?
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In the absence of replies from you I closed this issue believing it is resolved.
We will no longer respond to this thread.
If you require additional assistance from Intel, please start a new thread. Any further interaction in this thread will be considered community only.
Thanks,

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