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I exported my Construct 2 game through Cordova and was trying to build it with Intel but I always get this error and I don't know how to fix it. Any ideas?
- Building a Cordova 5.1.1 application.
- The application name is "FlappyBirdsReturnTest3"
- The package name is "not.yet.specified"
- Will use the provisioning profile for "adhoc"
- Plugin "cordova-plugin-device" (1.1.0) installed.
- Plugin "cordova-plugin-splashscreen" (2.1.0) installed.
- Plugin "cc.fovea.plugins.inapppurchase" (3.4.1) installed.
- Plugin "com.mcm.plugins.androidinappbilling" (3.0.6) installed.
- Plugin "com.rjfun.cordova.plugin.iad" (0.1.8) installed.
- Plugin "uk.co.ilee.gamecenter" (0.3.3) installed.
- Targeting iOS version 6.
- Error: A build error occurred. Check the build log.
- Tags:
- HTML5
- Intel® XDK
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The iOS build issue for armv7s architecture has been fixed. You should be able to build now with the plugins not having the armv7s architecture.
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Can you attach the build log? (Click on the "here" link on the build page)
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Here is the link to the build log:
Also, I think you can click on "here" in my original post to view it as well.
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Our current iOS build system requires armv7s architecture and one of the plugins in your project includes a static library without armv7s support. We are in the process of removing this requirement from our build system. This will be fixed soon. I'll update you when it's fixed.
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Okay, thank you very much. Also, when I debug my game with the Intel app preview, the sound files become distorted. It is happening to many Construct 2 users so I was wondering if there is a workaround.
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@Hugo -- one other Construct2 user mentioned problems with distorted sound files and it was due to some beta update at Scirra, not the XDK. You might want to check and see if the Construct2 files in your project need to be updated.
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The iOS build issue for armv7s architecture has been fixed. You should be able to build now with the plugins not having the armv7s architecture.
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