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Hi-res voxel/mesh in RF_ScenePerception (R200 c++)?

Finfa811
Novice
279 Views

Hi all,

 

Is there any way to set high resolution voxel/mesh in RF_ScenePerception?

No matter how I play with rgb & depth width/height, same output is returned (lo-res mesh). Btw, is there still any driver limitation so we can't use 640x480x60 depth resolution?

 

Cheers.

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1 Solution
Finfa811
Novice
279 Views

Thanks for your reply. I have already fixed it.

SetVoxelResolution does the trick, there are three different levels of resolution. Then I had to deal with some issues to improve the tracking, but finally I'm able to reconstruct a mesh at rgb640x480/depth480x360/fps60 with high detail (I've changed default QVGA configuration).

Still I don't know why I can't use VGA depth mode, I've tried with different examples (including the sample app) and it crashes. Maybe not yet available?

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2 Replies
Xusheng_L_Intel
Employee
279 Views

I can use high resolution with our sample app. The sample use QVGA depth image to increase the range. Could you provide more info about your issues? Thanks!

Finfa811
Novice
280 Views

Thanks for your reply. I have already fixed it.

SetVoxelResolution does the trick, there are three different levels of resolution. Then I had to deal with some issues to improve the tracking, but finally I'm able to reconstruct a mesh at rgb640x480/depth480x360/fps60 with high detail (I've changed default QVGA configuration).

Still I don't know why I can't use VGA depth mode, I've tried with different examples (including the sample app) and it crashes. Maybe not yet available?

Reply