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PointCloud (UnityToolkit Sample 6) and colored mesh

yosun
Innovator
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Is there a way to obtain this data as a Texture2D and gameObject mesh? 

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Xusheng_L_Intel
Employee
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I will check with my colleague and see if it is feasible and easy to implement. Thanks!

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Amit_M_Intel
Employee
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Hi Yosun,

In the sample, we are building a mesh from the point cloud, and setting the RGB image as it's texture.

You can take a look at the scripts "PointCloudViewer.cs" and "DrawImages.cs"

Thanks,

Amit

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yosun
Innovator
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Hi Amit, the provided Texture does not seem to have the right texture/uv mapping - as seen when you turn on the "use UV map" in both "PointCloudMesh - no color mapping" and "PointCloudMesh - with Color mapping" 

The current video-output to UVmap seems to both flip and tile the video (randomly? - the borders do not seem consistent) 

 

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