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Is there a way to obtain this data as a Texture2D and gameObject mesh?
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I will check with my colleague and see if it is feasible and easy to implement. Thanks!
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Hi Yosun,
In the sample, we are building a mesh from the point cloud, and setting the RGB image as it's texture.
You can take a look at the scripts "PointCloudViewer.cs" and "DrawImages.cs"
Thanks,
Amit
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Hi Amit, the provided Texture does not seem to have the right texture/uv mapping - as seen when you turn on the "use UV map" in both "PointCloudMesh - no color mapping" and "PointCloudMesh - with Color mapping"
The current video-output to UVmap seems to both flip and tile the video (randomly? - the borders do not seem consistent)

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