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Porting C# Blob tracking example to Unity

Anuj_P_
Beginner
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Hi,

I am trying to perform blob tracking in Unity using the Blob Tracker SDK example implemented in C#. For that, I'm modifying the ARMirror sample in Unity to incorporate blob tracking instead of face/hand tracking just like we see in the C# example. Is there a way to port the example easily onto Unity or could someone explain me what steps to follow to implement that as I'm fairly new to Unity. Thanks!

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samontab
Valued Contributor II
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Unity uses C++ plugins, so you could write anything really, and port it into unity through a plugin.

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Anuj_P_
Beginner
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Could you give an example? I'm fairly new to this and don't have much knowledge about how to write and import plugin.

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samontab
Valued Contributor II
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You will have more luck asking in the Unity forums.

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