- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Hi,
I am trying to perform blob tracking in Unity using the Blob Tracker SDK example implemented in C#. For that, I'm modifying the ARMirror sample in Unity to incorporate blob tracking instead of face/hand tracking just like we see in the C# example. Is there a way to port the example easily onto Unity or could someone explain me what steps to follow to implement that as I'm fairly new to Unity. Thanks!
Link Copied
3 Replies
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Unity uses C++ plugins, so you could write anything really, and port it into unity through a plugin.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
Could you give an example? I'm fairly new to this and don't have much knowledge about how to write and import plugin.
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
You will have more luck asking in the Unity forums.

Reply
Topic Options
- Subscribe to RSS Feed
- Mark Topic as New
- Mark Topic as Read
- Float this Topic for Current User
- Bookmark
- Subscribe
- Printer Friendly Page