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Some problems with some shaders (it seems) in the last (23-01-2017) build of UE4 Unreal Tournament (public alpha)
https://postimg.org/image/ozjny58pd/ 1 — Postimage.org
Not the only one of course, a lot of shaders seem to have that black line/pixellation problem, you (Intel devs) can try by yourself.
Message was edited by: Lorenzo Donizetti Addendum: the mess is due to the detail shader option (as expected)
Turn it off and a big chunck of black pixels (not all) will disappear Furthermore that option AND "Reflecton Environment Mapping" option are the major causes of FPS drop in this game using an Intel GPU. Can you fix? Thanks!
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Hello hekoone,
I would like to let you know that our development team is looking into this issue, and an internal bug has been filed (ID # 1804718463)
As soon as we have more information I'll let you know.
I also wish to thank you for taking the time to report this bug to us.
Kindest Regards,
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Hi /thread/110539 hekoone,
I would like to request from you to test one of our latest driver which is version .4664, it was released two days ago. Please give it a try, and share your results. The driver in question can be found below;
Intel® Graphics Driver for Windows* [15.45] .4664; https://downloadcenter.intel.com/download/26772 Download Intel® Graphics Driver for Windows* [15.45]
I am really interested in your results.
Regards,
Amy.
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/thread/110539 hekoone, in case the issue is still present with version .4664, please add your DxDiag report with this new driver.
Regards,
Amy.
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Hi Ronald and Amy,
The issue is still there in Doom, and since driver 4627 included, randomly, the game freeze in menu and need to reset pc,
With driver 4614 only problem is the compute shaders.
With driver 4464 I get the same compute shaders bug.
Also I noticed while browsing on pages with youtube or vimeo videos, Internet Explorer stopped responding and start working again after 10-20-30 seconds after video loaded or starting (I don't know if it was loading video or was having problems to start). If IE from win 8.1 is using the hardware video/audio decoding from igpu then I think there is a problem somewhere.
Have a nice day!
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I will test the new driver suite with UT4 tonight or tomorrow
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PS: I forgot to mention that the freeze in Doom game menu happens in OpenGL and compute shaders bug in Vulkan.
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For me UT now works correctly. The shaders are right!
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Still some shader issues (1):
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Thank you for the results.
Please add your DxDiag report with the new driver installed.
Regards,
Amy.
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Thanks hekoone.
I will send the data for review and keep you updated as soon as possible.
Regards,
Amy.
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/message/473286?tstart=0 hekoone, we are still reviewing this matter and at this stage we need more information in order to proceed. We would like to request your DxDiag report one more time, but this time without the GeForce GTX 1050 Ti.
Thank you for your collaboration.
Regards,
Amy C.
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/message/473286?tstart=0# 473286 hekoone, hope you were able to get the report.
Regards,
Amy C.
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I have disabled the GTX 1050 Ti in the Device Manager.
https://pastebin.com/FMTG6Fbr ------------------ System Information ------------------ Time of this r - Pastebin.com
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/message/476821?tstart=0 hekoone, and peers:
While we continue reviewing this matter, I would like to request to test the new driver version we have just released. Please find it here: https://downloadcenter.intel.com/download/26941/Graphics-Intel-Graphics-Driver-for-Windows-15-46-%3Fproduct%3D96551 Download Intel® Graphics Driver for Windows* [15.46] and use these steps to install the driver: https://www.intel.com/content/www/us/en/support/graphics-drivers/000005629.html Manually Install an Intel® Graphics Driver in Windows® 10 and Windows...
Please share your results.
Regards,
Amy C.
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/message/476821?tstart=0# 476821 hekoone, and peers:
Hope you were able to check the previous input.
Regards,
Amy C.
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I'll test the next update of the new UT (hoping it will be soon)
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/message/476821?tstart=0# 476821 hekoone, please share your results as soon as possible.
Regards,
Amy C.

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