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Request for details on Intel HD 630 green lines in OpenGL apps

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Dear Intel,

I'm a game developer and I'd like to have a few more details about the "Green Lines" issue that recently surfaced across the globe with one of your latest drivers release (one report of the issue is at https://community.intel.com/t5/Graphics/Intel-HD-630-green-lines-in-OpenGL-apps/m-p/1192516).

My user base has been complaining about the issue for the past few months, and I have been pointing them to your most recent beta drivers, but not all my users (> 500K) are tech-savvy and thus I'd like to know if there's anything I may do, programmatically in my game, to avoid the bug.

It seems the bug surfaces with specific pixel formats. In my OpenGL application I select a pixel format based on these requirements:

* Format: RGBA

* Depth buffer size: 16 bits

* Double-buffered

If, for example, I choose 0 for the depth buffer size, then the issue disappears - but I do need the depth buffer!

Any details on the root cause of the issue will be appreciated.

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GabrieleGiuseppini, You are very welcome, I just received an update on this matter.


Just to let you know, the fix for this issue was provided already in our latest Production driver 27.20.100.8587:

https://downloadcenter.intel.com/download/29808/Intel-Graphics-Windows-10-DCH-Drivers?product=98909


For the users that are not tech-savvy, they can get their updates either with Intel® Driver and Support Assistant or eventually via Windows Update (automatically):

https://downloadcenter.intel.com/product/128824/Intel-Driver-Support-Assistant-Intel-DSA-


In reference to the question "there's anything I may do, programmatically in my game, to avoid the bug.", we can't comment on the issue fix from a software developer standpoint since it was root caused to the driver code and this is Intel® IP.


Regards,

Albert R.


Intel Customer Support Technician

A Contingent Worker at Intel


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GabrieleGiuseppini, Thank you for posting in the Intel® Communities Support.


In order for us to provide the most accurate assistance on this matter, we will do further research, as soon as I get any updates I will post all the details on this thread.


Any questions, please let me know.


Regards,

Albert R.


Intel Customer Support Technician

A Contingent Worker at Intel


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Thank you so much Albert, I'd really appreciate that.

 

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GabrieleGiuseppini, You are very welcome, I just received an update on this matter.


Just to let you know, the fix for this issue was provided already in our latest Production driver 27.20.100.8587:

https://downloadcenter.intel.com/download/29808/Intel-Graphics-Windows-10-DCH-Drivers?product=98909


For the users that are not tech-savvy, they can get their updates either with Intel® Driver and Support Assistant or eventually via Windows Update (automatically):

https://downloadcenter.intel.com/product/128824/Intel-Driver-Support-Assistant-Intel-DSA-


In reference to the question "there's anything I may do, programmatically in my game, to avoid the bug.", we can't comment on the issue fix from a software developer standpoint since it was root caused to the driver code and this is Intel® IP.


Regards,

Albert R.


Intel Customer Support Technician

A Contingent Worker at Intel


View solution in original post

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Hi Albert,

Thank you for your follow-up, it's appreciated.

It's a pity that I can't avoid this bug on the development side, but I'm glad to hear the new driver will be made available via Windows Update. Last time I checked, Windows Update was not suggesting the latest driver, and I had to install 27.20.100.8587 manually; may be I had to exercise some more patience 🙂

Thank you again Albert.

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Hi GabrieleGiuseppini, You are very welcome, thank you very much for letting us know those updates.


Perfect, great, we are glad to hear the information posted previously was useful for you in fixing the issue with the green lines.


Any other inquiries, do not hesitate to contact us again.


Regards,

Albert R.


Intel Customer Support Technician

A Contingent Worker at Intel


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